About

About

      Luke Oines is an artist currently based in San Francisco. He graduated from the Academy of Art University with a BFA in Game Development in 2015. Although he specializes in game art, he loves to explore new avenues of expression and strives to grow as an artist with every opportunity.  

Skills:
⦁    Diligent worker, able to keep pace
⦁    Quick learner, can adopt new software and systems quickly
⦁    Formally trained in fine arts
⦁    Photoshop
⦁    After Effects
⦁    Flash
⦁    Maya
⦁    Cinema 4D
⦁    Unreal Development Kit
⦁    Unity
⦁    Zbrush

Experience:

Game Development

Jennifer Wang (Freelance) Jan 2018 - July 2018

I was contracted by Jennifer Wang, Fashion Designer, to help with her then graduate thesis called “Antidote”. She commissioned a VR experience that would ultimately be on the HTC Vive, IOS and Android Google Cardboard. My work consisted in working within a pipeline of Maya>Zbrush>Unity>Vive/IOS/Android. I created all the assets myself, put them into Unity and designed the entire experience with Jennifer’s art direction. To see a youtube video of the experience check out the game dev portion of my site.

Concept Artist

Enemy Spawn LLC                                                 Sep 2016 – Dec 2016

A contract I did as a concept artist for a small company here in the bay area called Enemy Spawn, which is working on releasing their story/book/universe: The Amaranth Chronicles (https://www.inkshares.com/books/the-amaranth-chronicles). I was tasked with depicting one Captain Xander Pacius, and his wardrobe, facial features and side arm.

Bearded Boi Productions (Freelance)                        2016

  • Game Artist on "Falafel Flinger" (Mobile Andriod)

  • Hand Painted Assets and sprite sheet of various food ingredients

  • Not released yet

 Animation Assistant

Brainforest Interactive, Westlake Village, CA            2008 - 2009    
    Animation Assistant
⦁    Spoke with clients and handled phones
⦁    Found and created assets for backdrops
⦁    Cleaned and optimized artwork for animation
⦁    Worked with artists
⦁    Used Photoshop and After Effects

 

  Education:
    Academy of Art University, San Francisco, CA             2012 - 2015

  • Portfolio Scholarship recipient 2012

  • Bachelor of Fine Arts in Game Development 2015